Devlog of Cardboard Cars by Canburak Tümer

This page is to document my journey for my first ever commercial game development exercise. I will share some notes on development in posts and some grpahics I hand craft under Pixel Art sections.

All links are ordered in reverse chronogical order.

[Blog Posts]

2025-07-20 - What is my ideal canvas size?
2025-07-13 - Should I tell a story?
2025-07-05 - Still Shaving the Yak

[Pixel Art]

All arts below are hand crafted by me either using Resprite on tablet or Aseprite on desktop computer. Exports are in 20x scale unless explicitly stated the another scale

Date Created Thumbnail Name Size (WxH) Animated (T/F)
2025-07-13 art Bee 32x32 False
2025-07-04 art Sonnie 32x32 True
2025-06-29 art Sbahn 64x32 False
2025-06-29 art Avatar State 32x32 False
2025-06-28 art BSOD 64x64 True
2025-06-24 art Ottoman Dwarf 64x64 False
2025-06-25 art Grass in the Wind 32x32 True
2025-06-25 art Medicines 16x16 & 32x32 & 64x64 False
2025-06-25 art Big Blue Ball 64x64 False
2025-06-25 art Breakfast 32x32 False
2025-06-24 art Pine Tree 32x32 False
2025-06-24 art Apple 32x32 False
2025-06-24 art Skeleton 32x32 False
2025-06-24 art Fox 32x32 False
2025-06-24 art Airplane 32x32 False
2025-06-24 art Duckie 16x16 False

Website colors are inspired by the Fresh Ink Palette by Jude Buffum.

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Created using Tiniest Static Website on 2025-07-20 14:15:17.617178